Story Field has in collaboration with Digital StoryLab started the site loveis.dk, where people from the whole world, with different backgrounds, ages, religion and interests tell about what love is to them, during 1 minute videotakes.
They have a lot of different views on love, ranging from “my bike”, “muffins and pancakes”, “when I smoke a joint with my friends on the balcony”, “I can always feel it in my stomach”, “A bike ride in Copenhagen in the early morning”, “universal energies”, “inspiration and passion” to the classic: ” My girl- or boyfriend”.
The site is open to usercontribution, as everyone can send a video, with their take on love, as long as it is max 1,5 minute long and of good quality.
A lot of the latest videos was recorded during Copenhagen Carnival this year, where we had a stall and collected footage about love from the samba dancing and happy visitors. A couple of times people asked us “Why?”, and the answer is: “just for fun…and to spread a little love”!
Visit the site on www.loveis.dk and send your video to julie@storyfield.dk or nikoline@digitalstorylab.com
What is love?
5. September, 2011 by Julie Byskov GadePresentation: Digital storytelling in user studies
23. June, 2011 by Julie Byskov GadeSee our presentation from the conference DS6 in Wales last week:
Read more about the conference via Twitter via #DS6
DS6 in Wales
18. May, 2011 by Julie Byskov Gade
On the 17th of June a Digital Storytelling Festival is taking place in Wales, and I have the honor of being a guest speaker.
It is the sixth anniversary of the Festival of Digital Storytelling, and again is promises to inspire, encourage and show the exciting possibilities of digital storytelling.
It takes place in the town with, for Danish tongues unpronouncable name of Aberystwyth in Wales. And it is not entirely coincidental that it occurs here as Wales laid the location for the ambitious BBC storytelling project ‘Capture Wales, from 2001 to 2008. Capture Wales gave ordinary people the possiblitity to make a short personal film and show it on TV on BBC Wales. Films feature individuals sharing moments of their lives with the camera, and range from the humorous to the bizarre and moving.
The project was the first to integrate Digital Storytelling in public broadcasting television and since several similar projects in the UK, Sweden and the Netherlands have followed. With this festival Wales remain at the forefront of digital storytelling as the focus is on new directions and applications of this film-genre.
My speech will be about how Story Field uses digital storytelling as a method of conducting user studies.
Read more about the festival here
Idea management
16. May, 2011 by Mette Jännes Larsen
Last Wednesday, I hit an afternoon meeting at Nosco that has great success with an idea management software as a source to innovation.
Jesper Müller-Krogstrup from Nosco talked about the usage of the software in Danfoss that has facilitated the involvement of the 12.000 employees in the project Man on the Moon. It is an interesting project, because it is not only product-oriented as the employees also receive education in project- and innovation management. The Man on the Moon project has, if we should trust the statistics, harvested outstanding results, since 91 % of the employees expressed relevance of using the tools in their work and that they have changed their behavior. Moreover, the outcome of the project in 2010 is three strong ideas that are now being implemented.
Additionally, Søren Salomo, who is a professor at DTU, presented some theoretical aspects on innovation management. According to Salomo, innovation ought not to be linked to creativity since the agenda is to successfully implementing new ideas on the market and to explore the needs of certain actors. The mission of innovation management is to make the ROI (Return on Investment) visible and to quickly determine whether a concept leads to success or not. On DTU, they have also used idea management software in a project where 1300 students participated. The result was 300 ideas that were explored further and 24-25 ideas with the potential for innovation.
From my perspective, the idea management software has many advantages due to possibility of involving a large scale of actors. But I also see certain disadvantages, since the software does not give the participants the option of visualizing their experiences and standpoint as the exchange of ideas is exclusively done in a written context. Furthermore, I cannot help thinking that the authentic insights, that e.g. Story Fields’ video diaries provide with, will get lost in such large scale projects. However, I think that both approaches could reach far by going hand in hand: Idea management is an excellent way of generating ideas whereas video diaries can help testing the final ideas that comes out of such software.
Co-creation as an approach to public innovation
10. May, 2011 by Mette Jännes Larsen
Last week, I attended a lecture by Christian Bason, innovation manager at Mind Lab, on the University of Copenhagen, where he talked about co-creation as an approch to public innovation.
Bason emphasized that the efficiency of the public sector depends on better service and less economic expenses. Maybe some of you would think that this is impossible. But according to Bason, public services can be cheaper by involving the citizens and to make sure that solutions are based on the their respective needs. In this context, public employees ought not to be appointed as expects of the users’ lives as it is the citizens who make use of the public solutions everyday and who knows best how the solutions can be optimized.
Bason has recently released the book “Leading public sector innovation. Co-creating for a better society” that we can highly recommend you to read.
Speak for MindLab
6. May, 2011 by Julie Byskov Gade
Today we visited MindLab for giving a speak about the use of usercreated video stories in innovation.
MindLab is a cross-ministerial innovation unit which involves citizens and businesses in creating new solutions for society. They are is instrumental in helping the ministry’s key decision-makers and employees view their efforts from the outside-in, to see them from a citizen’s perspective.
MindLab already works with narrative and visual methods, such as cultural probes, personas, storyboards and small sound sequences with stories from citizens, as described inthis post on MindLab’s blog.
User created video stories differs essentially from other methods in that it is the users themselves who creates the stories and films, from what is on their minds and hearts, rather than what they are asked.
Please contact contact me at julie@storyfield.dk, if your organisation would like to be inspired by a speak from Story Field.
ABCiTY
30. April, 2011 by Julie Byskov Gade
Children can learn while they play computer games. This is the idea behind ABCiTY which is an online edutainment universe for children between 4 and 7 years. It is an educational learning game where the child is to save the town from a threatening spider. ABCiTY launched on the 10th of February 2011 and is now expanding on the market, to meet the need for a Danish-produced computer game for smaller children, that is fun while teaching the kids to spell.
Story Field performed a user study in terms of a series of focus group interviews with parents and grandparents of 4 – to 7-year-old children. ABCiTY hereby received solid input from potential users, focusing on values in relation to children’s consumption of entertainment versus learning, subscription options, marketing materials and strategy.
Read more about ABCiTY on their website
Social innovation camp
29. March, 2011 by Julie Byskov Gade
On May 26th, Story Field visited the international innovation camp at The Danish Red Cross Youth where Søren Bo Steendahl, who owns the consultancy Kadaver, told us about his success with social innovation.
Kadaver works with creating positive changes in the society and only for clients who they see value in. The firm has had great success with the video “Mukhtar’s birthday” for the campaign Bedrebustur.dk that received over a 1 million hits on YouTube the first week after the release and gave Arriva significant benefits on the market. Kadaver is, furthermore, responsible for the hospital project Masanga in Sierra Leone, the digital stamp Poteo and the computer bags Bangura Bags made of cycle tubes by tailors in Africa.
According to Søren, successful social innovation is to get an unique idea that meets a social need in a new and innovative sense. Søren did not disguise that it is alright to earn money by doing something good in the society. He encouraged the workshop participants not to see poor people as poor creatures but as consumers. The secret is to find products or solutions that may fit to their markets and realities. In this context, he told us about a development project where rats were trained to track mines and activated the local people in doing an effort to save their own land.
The rest of the camp went by with innovation workshops, where the people from The Danish Red Cross Youth experimented with creative methods of learning and where new ideas were approached on walks and in fictive coffee shops. Moveover, Søren’s advice about not saying “but” og “not” but “yes..and” to the other’s innovative comments was practiced to perfection where the agenda was to appreciate the diversity of the group.



